Am Freitag, 17. April 2009 03:10:26 schrieb Brad Martin: > --- > include/wine/wined3d.idl | 2 +- > 1 files changed, 1 insertions(+), 1 deletions(-) > > diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl > index b8691a7..6f86688 100644 > --- a/include/wine/wined3d.idl > +++ b/include/wine/wined3d.idl > @@ -2222,8 +2222,8 @@ interface IWineD3D : IWineD3DBase > ); > HRESULT EnumAdapterModes( > [in] UINT adapter_idx, > - [in] UINT mode_idx, > [in] WINED3DFORMAT format, > + [in] UINT mode_idx, > [out] WINED3DDISPLAYMODE *mode > ); > HRESULT GetAdapterDisplayMode(
Are you sure you can do this without adjusting the implementation function in dlls/wined3d/directx.c and the callers in d3d9, d3d8 and ddraw? I don't have the code checked out currently, so I can't check. Maybe the calls and the implementation match and just the .idl prototype is different.