2009/4/9 Stefan Dösinger <ste...@codeweavers.com>: > if(pshader) { > - max_constantsF = GL_LIMITS(pshader_constantsF) - (MAX_CONST_B / > 4) - MAX_CONST_I - 2; > - max_constantsF = min(This->baseShader.limits.constant_float, > max_constantsF); > + /* No indirect addressing here */ > + max_constantsF = GL_LIMITS(pshader_constantsF); > } else { Actually, can't at least 2.x pixel shaders do relative addressing as well?
- Re: [4/8] WineD3D: Support the full amount of constants i... Henri Verbeet
- Re: [4/8] WineD3D: Support the full amount of consta... Henri Verbeet
- Re: [4/8] WineD3D: Support the full amount of co... Stefan Dösinger