2009/3/26 Stefan Dösinger <stefandoesin...@gmx.at>:
> I think position2 and normal2 are used with fixed function tweening.
Yes, but that's not actually implemented. If we ever do implement that
in a shader we'll need to fit it into the existing 16 attributes. We'd
probably have to make the mapping from fixed function attributes to
attribute indices more dynamic, but I don't see that as much of a
problem.


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