2009/3/11 Stefan Dösinger <ste...@codeweavers.com>: > Am Mittwoch, 11. März 2009 12:07:27 schrieb Paul Vriens: >> + ok(hr == D3D_OK || >> + broken(hr == D3DERR_SCENE_IN_SCENE), /* W2K */ >> + "IDirect3DDevice7_BeginScene failed with %08x\n", hr); > I don't like that one. I think I wrote those tests on Win2K partially, so I'd > blame it on Vmware. Its ok to skip checking the colors to reduce follow-up > tests, but I dislike accepting random errors because Vmware returns them. If > you find a real Windows hardware driver that returns this error its ok to > accept D3DERR_SCENE_IN_SCENE as a return value > Isn't that the point of marking it broken() though?
I'm pretty sure the failures are specific to vmware rather than w2k. D3DERR_SCENE_IN_SCENE suggests there was a previous BeginScene() without a matching EndScene() though, so you'll want to make sure this isn't caused by eg. a skip() in an earlier test.