FWIW, I think the right way to fix this would be to use a handle table like for shaders.
- Re: d3d8: some 64-bit fixes Henri Verbeet
- Re: d3d8: some 64-bit fixes Austin English
- Re: d3d8: some 64-bit fixes Henri Verbeet
FWIW, I think the right way to fix this would be to use a handle table like for shaders.