Sergey Khodych wrote: >> Any particular reason for this? Do you have a program that sets different >> data format? The reason I ask - copying 256 bytes is much faster then >> iterating over the whole data format and copying one byte at a time. >> > A possibility of using custom data format, for any type of devices, is > described in DirectX SDK documentation. > For example Monolith's F.E.A.R. use this method.
That is not what I asked. If you read MSDN it tells lots of things that are not true. Also I do not recall seeing any problems with FEAR game that were related dinput. If you have that bug handle please point me to it. Vitaliy.
