Am Freitag, 11. April 2008 16:10:49 schrieb H. Verbeet: > Sure, but they don't generally break if you just return 8 there. > (Compared to eg. HL2/CSS in dxlevel70 without D3DTA_SPECULAR). Of > course the proper way to get around all of the issues at the same time > would be to write a real GLSL fixed function fragment processing > implementation, but that doesn't change the fact that the current > situation is pretty ugly. I don't think it's the D3DTA_SPECULAR that breaks things. HL2 doesn't use it. If it finds pixel shader support advertised it suddenly works without D3DTA_SPECULAR support and does not use pixel shaders either, so I think there's a different capability flag issue there(or HL2 is just broken on cards without pixel shader support nowadays).
- Re: WineD3D: WineD3D: Use the shader backend to enable / ... Stefan Dösinger
- Re: WineD3D: WineD3D: Use the shader backend to enab... H. Verbeet
- Re: WineD3D: WineD3D: Use the shader backend to ... Stefan Dösinger
- Re: WineD3D: WineD3D: Use the shader backend... H. Verbeet
- Re: WineD3D: WineD3D: Use the shader bac... Stefan Dösinger
- Re: WineD3D: WineD3D: Use the shade... H. Verbeet
- Re: WineD3D: WineD3D: Use the s... Stefan Dösinger
- Re: WineD3D: WineD3D: Use the shader bac... Stefan Dösinger
- Re: WineD3D: WineD3D: Use the shade... Chris Robinson
- Re: WineD3D: WineD3D: Use the s... Stefan Dösinger
- Re: WineD3D: WineD3D: Use t... Chris Robinson
- Re: WineD3D: WineD3D: Use t... Stefan Dösinger
- Re: WineD3D: WineD3D: Use t... H. Verbeet
- Re: WineD3D: WineD3D: Use t... Stefan Dösinger
- Re: WineD3D: WineD3D: Use the shade... H. Verbeet
- Re: WineD3D: WineD3D: Use the s... Stefan Dösinger
- Re: WineD3D: WineD3D: Use t... H. Verbeet
