Stefan Dösinger wrote: > Am Sonntag, 16. März 2008 14:44:37 schrieb [EMAIL PROTECTED]: > I think it would be better to set pal = NULL if there is no wined3d palette > returned a few lines above the place you're changing.
That's fine with me but it would mean setting it to NULL in every iteration instead of only when necessary. >> While tracing this bug I noticed that >> IWineD3DBaseSurfaceImpl_GetPalette() does not call AddRef when >> returning the palette. Is that intentional? > This looks like it needs a fix Ok, I'll add that to the same patch since the problem is related. Cheers, Cihan
