Am Dienstag, 1. Januar 2008 21:53:02 schrieb H. Verbeet: > Unless you actually want to test the exact return value, you should > use SUCCEEDED / FAILED. Some of the tests do get this wrong, > unfortunately. I usually test against the exact return value(D3D_OK) in the ok() statements, and SUCCEEDED / FAILED when deciding the codepath the test takes(e.g. if(SUCCEEDED(BeginScene())) )
- Re: [5/6] ddraw: fix palette copying when destination ... Stefan Dösinger
- Re: [5/6] ddraw: fix palette copying when destina... Alexander Dorofeyev
- Re: [5/6] ddraw: fix palette copying when des... Stefan Dösinger
- Re: [5/6] ddraw: fix palette copying when... Alexander Dorofeyev
- Re: [5/6] ddraw: fix palette copying ... Stefan Dösinger
- Re: [5/6] ddraw: fix palette cop... Alexander Dorofeyev
- Re: [5/6] ddraw: fix palette... Stefan Dösinger
- Re: [5/6] ddraw: fix pal... Alexander Dorofeyev
- Re: [5/6] ddraw: fix pal... H. Verbeet
- Re: [5/6] ddraw: fix pal... Stefan Dösinger
- Re: [5/6] ddraw: fix palette cop... H. Verbeet
