On 27/11/06, Mirek <[EMAIL PROTECTED]> wrote:
It is working, only demo version (you cant use full version), and only
demo can run on my system with GLSL.
Mirek
Ah yes, I think Tom mentioned that the demo does work. I was thinking
about the actual game tests.
I do know what caps it needs, and those should be fairly trivial to
add. However, it also needs at least 64 for the pointsize limit and at
least 8 for the number of simultaneous fixed function texture units,
which are a bit harder to properly support. We could of course just
lie about them :-), but I'd rather not.