Hi,
> -                for (x = 0; x < pitch / 2; x++ ) {
> +                for (x = 0; x < width / 2; x++ ) {
This is not quite correct. pitch / 2 was used because in D3DFMT_R5G6B5 pitch = 
2* width(Used to be, before my alignment patches). So this line should be for 
(x = 0; x < width; x++ ) {

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