On 10/12/06, Mike McCormack <[EMAIL PROTECTED]> wrote:

Damjan Jovanovic wrote:

> I'm trying to implement the "client-side DIB copy optimization"
> mentioned in dlls/winex11.drv/bitblt.c, but I'm having trouble. The
> patch (against wine-0.9.22) is attached.
>
> The one app I know that uses it, Heroes of might and magic 4, runs
> much faster with the patch, but the graphics come out wrong: mouse
> droppings, black blocks, pictures drawn in wrong places (over panels)
> etc.
>
> Is there something else I am supposed to be doing, like holding some
> lock, or doing something after I copy the pixels?

Have you considered clipping/overlapping/stretching areas?

How do you mean? I've checked for xSrc, ySrc, xDst, yDst, width and
height being in range of both bitmaps, and they are.

What I did notice, is that the bitmap I draw on is modified on the X
server while I draw. Don't know how that's possible, it is locked, and
I tried XFlush(), GdiFlush() and glFinish() before I start drawing,
all with no effect.

Mike


Thank you
Damjan


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