Am Tue, 22 Aug 2006 08:56:05 +0200 schrieb Stefan Dösinger <[EMAIL PROTECTED]>:
> This is odd, I did a regression testing and it came up with Jason > Greens dynamic shader constant patch as the first bad commit. While > this sounds odd for a d3d7 game it could happen because of broken > stateblock initialization. > > With a enabling the heap filler I ended ap with a crash in > dmusic(altough music in the game is disabled), using native dmusic > made the game working again. You are right - with native dmusic,dmloader,dmime,dmsynth the game runs. I also had some dmusic/dmime output with the heap error, but that looked quite normal. Strange though that my regression testing had a different result. I did it just like the GitWine entry in the wiki suggests...
