Am Dienstag 04 Juli 2006 11:17 schrieb Ivan Gyurdiev: > I am hoping someone (Stefan?) will help me with testing/review here, > because I don't have the apps and the disk space to test properly. This > changes things in drawStridedSlow, which is an important code path, so > correctness and performance matter (for non shader apps). The patch failed to apply when I tried it yesterday. There were some rejected hunks in drawprim.c, after fixing those compiling failed in device.c because some vertex buffer member was missing.
Stefan
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