Am Dienstag 27 Juni 2006 00:32 schrieb H. Verbeet:
> This makes wined3d use the VBO constants as defined in
> include/wine/wined3d_gl.h
Just asking, how do you check for those constant? As the code I sent compiled 
fine here(with mesa) the way I used is to look at the diff if some changes 
are missing the _ARB or GL_EXTCALL. Apparently that is prone to errors and I 
miss some all the time.

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