Am Dienstag 27 Juni 2006 00:32 schrieb H. Verbeet: > This makes wined3d use the VBO constants as defined in > include/wine/wined3d_gl.h Just asking, how do you check for those constant? As the code I sent compiled fine here(with mesa) the way I used is to look at the diff if some changes are missing the _ARB or GL_EXTCALL. Apparently that is prone to errors and I miss some all the time.
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