Hi, This is an updated version of the VBO patch. The main difference is the integration with IWineD3DDevice::ProcessVertices which gives a nice performance boost for Half-Life 1 and propably Anarchy Online(not tested yet).
What is missing is work with vertex shaders(awaiting the download of the dx8 sdk for the dolphin demo) and an implementation of IDirect3DVertexbuffer7::ProcessVertices. Cheers, Stefan
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