--- Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > Vertex buffers hold arrays of vertex (and possibly other) data, the stride
> > is the size of the vertex + data stucture in bytes.
> Thanks for the explanation :)
>
> Do you know any useable API documentation for Direct3D7? I can't find
> anything
> on msdn, only some fragments.
>
Nope, I've done a bit of googling and can't find anything, not even someone
with the SDK.
Oliver
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