Lionel Ulmer wrote:

On Fri, Oct 14, 2005 at 04:52:37PM +0100, Christian Costa wrote:
Since vertex buffer support is a hack, I think you can use standard wined3d drawing primitives for the moment.

Well, vertex buffer support is only a hack in the case of 'pre-transformed'
buffers (i.e. if the application transforms the buffer without rendering it
and later on renders the transformed buffers).

The only application I know of which uses this feature is MI4 (EMI).
I was talking about this hack (that you did some years ago :-) in the sense that full support for old d3d vertex buffers is more complicated due to ProcessVertices.


A part from that, where is the hack located :-) ?

        Lionel

PS: in theory, vertex buffers should be stored 'on card' using OpenGL
   extensions (for which I forgot the names)






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