Jean-Claude Gervais wrote:
Hello,

I'm currently porting a Windows application to the Mac and Linux.

I've got many details worked out but the one that I am still researching
is how to load resources like strings and bitmaps.

What I would like to do is distribute the resources the application uses
as a .RES file that I would then manipulate with something like the
LoadResource function.

I have read that work has been done in the Wine project to make it able
to be used by other projects like ReactOS and Cygwin.

Is the Wine source-code structured in such a way that it would be
possible to extract the LoadResource function and do this?

Is there a simpler way?
if you want your app to be a winelib app, then this is not an issue, you'll be able to directly use any win32 api you want (starting with LoadResource & LoadString), as well as putting the resource itself into the executable.
See the doc for the details to build a winelib app.
A+



-- Eric Pouech




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