El s�b, 01 de nov de 2003, a las 13:48, Jason Edmeades escribio: > Great work, and its good to know we are making progress. I spend most of > my time working on small tutorials and demos which highlight a specific > problem, and havent yet had the 'pleasure' of spending much time playing > the games I have got working!! A list like this is really good (as is > the fact you have been creating patches!! - I'm not sure about the > device.c one though, as I think copyrects is hacked to allow back buffer > updating which would otherwise fail as you are copying to a render > target).
I agree here, the patches what i have not sent to wine-patches, surely are incorrect, anyway it is necessary or will crash the game, because probably the pitch is bad calculated. > I also dont have the money to buy > lots of games, so where there is a demo WHICH INSTALLS I can try to take > a look! We can use the files from here: ftp://ftp.sunet.se/pub/pc/games/gamershell/demo ftp://ftp.sunet.se/pub/pc/games/gamesdomain/demos ftp://ftp.sunet.se/pub/pc/games/pcgameworld/demos Sunet is fast, and there is enought demos for the rest of the life ;) > Personally I would love to have someone maintain a list of things which > work and which fail, and test them periodically, seperated into the d3d > level. One huge problem I have is regressions - I can code something to > fix a particular feature but its very easy to break something else, and > similarly its nice to know that a particular change actually fixes some > other games!! I will do regression tests every several weeks (depends on my limited time, and travels), but it must be very easy because i am really bad playing games hehe ;), of course more testers are welcomed. > Finally some info, I am currently spending my time trying to get some > features of d3d8 working. I have put on hold render to texture and am > concentrating on some other areas, although I want to get that one > working. I then need to make a choice - I can either concentrate on > performance, on adding hardware vertex shader support or on adding d3d9 > support, and I havent decided which. I think d3d9 would make sense to > wait until last otherwise any performance work will need doing in one > place. I have an idea on some ways of speeding things up and have a > glcore type setup which has been discussed before. The last demos what i have tried to install (d3d9), need uxtheme.dll, i am not sure if it is possible to use the native .dll (i haven't XP), but if it is not possible, i think that d3d9 should be left for later. Regards, Carlos. -- ___ _ \ | / Consulting | . |._ _ _| | ___ ___ ___ http://www.andago.com | || ' |/ . |<_> |/ . |/ . \__ GNU/Linux |_|_||_|_|\___|<___|\_. |\___/ _ \ __|\ \ / Carlos A. Lozano <___'/ | \ -_) __/\__ \ > < -_) [ [EMAIL PROTECTED] ]\___|_| ____/ _/\_\___| [ [EMAIL PROTECTED] ] http://www.ePSXe.com
