Jason Edmeades <[EMAIL PROTECTED]> writes: > Michael - This will silence those horrible fixmes about > worldmatrix(0..255) and vertex blend not being supported - We > incorrectly return support since the NVidia drivers dont claim support > for it, but DO return a number for the GL_MAX_VERTEX_UNITS_ARB (which > is only supported as far as I can tell, if arb_vertex_blend is > supported... weird). Does it help with the textures at all?
Jeah, it works. Textures are present and it also doesn't crash anymore. Thank you. :-) Michael
