Jason Edmeades <[EMAIL PROTECTED]> writes:

> Michael - This will silence those horrible fixmes about
> worldmatrix(0..255) and vertex blend not being supported - We
> incorrectly return support since the NVidia drivers dont claim support
> for it, but DO return a number for the GL_MAX_VERTEX_UNITS_ARB (which
> is only supported as far as I can tell, if arb_vertex_blend is
> supported... weird). Does it help with the textures at all?

Jeah, it works. Textures are present and it also doesn't crash
anymore. Thank you. :-)

  Michael


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