Fixed the fieldaction bug and split off FindNodeTerraform. New terraform syntax: "findspace=size:any radius:6 terraform", "walk=coords", "terraform", "return"
There´s no real reason why we need a World or EGBase in Tool parameters, is there? I removed it, as it can be fetched directly from the provided EIA. I would prefer to keep the EGBase parameter in FindNode::accept. For now World and Map would suffice, but if we want to write some other new worker program for a new tribe someday (e.g. a forester that plants trees only in the territory of enemy players?) there´s no way around an EGBase param, no need to do the whole rework again then IMHO. -- https://code.launchpad.net/~widelands-dev/widelands/amazons-coding-changes/+merge/371725 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/amazons-coding-changes. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp