I cannot see that method in the diff, so it is probably something older, but 
fine...

AI will need to use CheckStepFerry or whatever to get list of all fields from 
which regular road can lead, I will investigate it...

Please look at this code: 
https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/src/ai/defaultai.cc#L3849

It would be convenient if equivalent of this was possible for waterroads, what 
do you think?

I still would like to have MOVECAPS_FERRY capability, so that AI would take 
random flag, and if it has this capability it would run 
map.find_reachable_fields() from this point to collect possible destinations 
for waterroads...

These are just few thougts for discussion...


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