> I think it is very unusual that a ship navigate to a port, unload all wares > and immediately load the same wares again to navigate the wares to the > destination port.
Wasn´t aware of that one yet, but that has to be fixed of course. I think this won´t be possible without rewriting most of the shipping algorithm due to the sometimes strange and potentially very buggy codeflow. I will try that out soon. This branch should be considered a provisional fix to make seafaring games on debug builds possible again without a crash every two minutes, and hopefully I can provide a more stable algorithm (with a different approach) to replace it sometime soon. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1827033-shipping-algorithm/+merge/366959 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1827033-shipping-algorithm. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp