> I think it is very unusual that a ship navigate to a port, unload all wares 
> and immediately load the same wares again to navigate the wares to the 
> destination port.

Wasn´t aware of that one yet, but that has to be fixed of course.
I think this won´t be possible without rewriting most of the shipping algorithm 
due to the sometimes strange and potentially very buggy codeflow. I will try 
that out soon.
This branch should be considered a provisional fix to make seafaring games on 
debug builds possible again without a crash every two minutes, and hopefully I 
can provide a more stable algorithm (with a different approach) to replace it 
sometime soon.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1827033-shipping-algorithm/+merge/366959
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