with build20 i get the alsa error much earlier, when loading immovables:

┃    Immovables: 859ms
ALSA lib pcm.c:8424:(snd_pcm_recover) underrun occurred

I had to create a new save game though, because the attached one is 
incompatible. Not sure if all buildings were erected at this time. And i have 
the feeling the game starts much faster than with this branch.

With current trunk i get never the alsa error, so my sound driver seems to work 
fine with all of the files.

Maybe related: 
https://stackoverflow.com/questions/14601666/alsa-ways-to-prevent-underrun-for-speaker
-- 
https://code.launchpad.net/~widelands-dev/widelands/list-directories-in-cpp/+merge/366614
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands.

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