Review: Resubmit

OK, now InteractiveBase receives a notification instead when a portspace is 
found. Since there are fairly many reasons why a port space can become 
unavailable again (ship sails on, port is constructed, ship is sunk…), the 
IBase takes care of cleaning up the set itself now when think()ing. This fixes 
the bug that the indicator won´t go away on portconstruction.
Also added saving support for the indicators so they are also shown for ships 
that already are in PortSpaceFound state when the game is loaded.
-- 
https://code.launchpad.net/~widelands-dev/widelands/expedition_portspace_indicator/+merge/366640
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