Review, found so far: * restructered the sound directory wihht more subdirectories * Help now shows --nosound Starts the game with sound disabled. * Using FXset one could have different soundscapes for testing or scenarions, interesting * I assuem the random must be a _local_ random, as sounds are per player. * More coommetns please, see inline comments
For the wishlist: a helpscreen explainng the sounds :-) Checekd upto "TODO(GunChleoc): Compatibility code to avoid getting bug reports about unread sections. Remove after Build 21." sorry can nott do more tonight Diff comments: > > === modified file 'src/economy/road.h' > --- src/economy/road.h 2019-02-27 17:19:00 +0000 > +++ src/economy/road.h 2019-04-09 04:52:18 +0000 > @@ -131,8 +131,7 @@ > void cleanup(EditorGameBase&) override; > > void draw(uint32_t gametime, > - TextToDraw draw_text, > - const Vector2f& point_on_dst, > + TextToDraw draw_text, const Vector2f&, const Coords&, mmh, i like those named varibales better, Now I must guess what "const Coords&" may be used for? > float scale, > RenderTarget* dst) override; > > > === modified file 'src/editor/editorinteractive.cc' > --- src/editor/editorinteractive.cc 2019-02-27 17:19:00 +0000 > +++ src/editor/editorinteractive.cc 2019-04-09 04:52:18 +0000 > @@ -405,6 +405,10 @@ > is_painting_ = false; > } > > +bool EditorInteractive::player_hears_field(const Widelands::Coords&) const { Did I tell you, that I like comments? > + return true; > +} > + > void EditorInteractive::on_buildhelp_changed(const bool value) { > toggle_buildhelp_->set_perm_pressed(value); > } -- https://code.launchpad.net/~widelands-dev/widelands/cleanup-soundhandler/+merge/365001 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/cleanup-soundhandler into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp