Thanks for fixing this :) It messes up the Lua comments in the documentation code examples though - see my comments. Best move the complete comments above the line if they don't fit after.
Also, run clang-format locally to double-check that it won't get messed up again when we merge the branch, because bunnybot will execute clang-format automatically. Diff comments: > > === modified file 'src/logic/map_objects/tribes/worker_program.cc' > --- src/logic/map_objects/tribes/worker_program.cc 2018-12-13 07:24:01 > +0000 > +++ src/logic/map_objects/tribes/worker_program.cc 2018-12-14 22:06:31 > +0000 > @@ -363,12 +370,18 @@ > > breed = { > "findspace=size:any radius:7 breed resource:fish", -- Find any > field that can have fish in > -it for adding a fish to it below "walk=coords", "animate=freeing 3000", > "breed=fish 1", "return" > + it for adding a fish to it below This line is a Lua comment, so it needs to start with -- > + "walk=coords", > + "animate=freeing 3000", > + "breed=fish 1", > + "return" > }, > > plant = { > "findspace=size:any radius:5 avoid:field saplingsearches:8", -- > Don't get in the way of the > -farmer's crops when planting trees. Retry 8 times. "walk=coords", > "animate=dig 2000", > + farmer's crops when planting trees. Retry 8 times. This line is a Lua comment, so it needs to start with -- > + "walk=coords", > + "animate=dig 2000", > "animate=planting 1000", > "plant=attrib:tree_sapling", > "animate=water 2000", > @@ -377,7 +390,10 @@ > > plant = { > "findspace=size:any radius:2 space", -- The farmer will want to > walk to this field again > -later for harvesting his crop "walk coords", "animate=planting 4000", > "plant=attrib:seed_wheat", > + later for harvesting his crop This line is a Lua comment, so it needs to start with -- > + "walk=coords", > + "animate=planting 4000", > + "plant=attrib:seed_wheat", > "animate=planting 4000", > "return", > }, > @@ -498,8 +514,12 @@ > buildship = { > "walk=object-or-coords", -- Walk to coordinates from 1. or to > object from 2. > "plant=attrib:shipconstruction unless object", -- 2. This will > create an object for us if > -we don't have one yet "playsound=sound/sawmill sawmill 230", "animate=work > 500", "construct", -- 1. > -This will find a space for us if no object has been planted yet > "animate=work 5000", "return" > + we don't have one yet This line is a Lua comment, so it needs to start with -- > + "playsound=sound/sawmill sawmill 230", > + "animate=work 500", "construct", -- 1. This will find a space for > us if no object has been > + planted yet > + "animate=work 5000", > + "return" > }, > */ > /** > @@ -647,13 +667,18 @@ > "walk=coords", > "animate=planting 4000", > "plant=attrib:seed_wheat", -- Plant the tiny field immovable that > the worker's tribe knows > -about "animate=planting 4000", "return", > + about This line is a Lua comment, so it needs to start with -- > + "animate=planting 4000", > + "return", > }, > > buildship = { > "walk=object-or-coords", > "plant=attrib:shipconstruction unless object", -- Only create a > shipconstruction if we > -don't already have one "playsound=sound/sawmill sawmill 230", "animate=work > 500", "construct", > + don't already have one This line is a Lua comment, so it needs to start with -- > + "playsound=sound/sawmill sawmill 230", > + "animate=work 500", > + "construct", > "animate=work 5000", > "return" > } > @@ -744,7 +769,9 @@ > "walk=object", > "animate=idle 1000", > "removeobject", -- The selected eatable map object has been hunted, > so remove it from the > -map "createware=meat", "return" > + map This line is a Lua comment, so it needs to start with -- > + "createware=meat", > + "return" > } > */ > void WorkerProgram::parse_removeobject(Worker::Action* act, const > std::vector<std::string>&) { > @@ -806,7 +833,7 @@ > "playsound=sound/hammering geologist_hammer 192", > "animate=hacking 3000", > "findresources" -- Plant a resource marker at the current location, > according to what has > -been found. > + been found. This line is a Lua comment, so it needs to start with -- > } > */ > void WorkerProgram::parse_findresources(Worker::Action* act, const > std::vector<std::string>& cmd) { > @@ -895,9 +922,13 @@ > buildship = { > "walk=object-or-coords", -- Walk to coordinates from 1. or to > object from 2. > "plant=attrib:shipconstruction unless object", -- 2. This will > create an object for us if > -we don't have one yet "playsound=sound/sawmill sawmill 230", "animate=work > 500", "construct", -- 1. > -Add the current ware to the shipconstruction. This will find a space for us > if no shipconstruction > -object has been planted yet "animate=work 5000", "return" > + we don't have one yet This line is a Lua comment, so it needs to start with -- > + "playsound=sound/sawmill sawmill 230", > + "animate=work 500", > + "construct", -- 1. Add the current ware to the shipconstruction. > This will find a space for > + us if no shipconstruction object has been planted yet This line is a Lua comment, so it needs to start with -- > + "animate=work 5000", > + "return" > }, > */ > /** -- https://code.launchpad.net/~widelands-dev/widelands/ai-hint-debug/+merge/360943 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ai-hint-debug into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp