I just did a round of playtesting of scenario 1 and everything went fine. I had to stop when the first hero was trained. I think in some point of time you need to expand to a certain point to trigger more messages. So from my perspective there is nothing wrong with the code in the scripts. (this part has been completely untouched) -- https://code.launchpad.net/~widelands-dev/widelands/frisian_balancing_with_ai_hints/+merge/347166 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints.
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