As for the militarysite, the AI (genetic algorithm) should take following into 
consideration:

- stationed soldiers in the site
- shortage of soldiers (number of vacant soldier positions across the tribe)
- own soldiers in vicinity
- enemy soldiers in vicinity

So I believe it has its reasons for this action and it was not purely random 
decision
-- 
https://code.launchpad.net/~widelands-dev/widelands/frisian_balancing_with_ai_hints/+merge/347166
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints into lp:widelands.

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