> Also a question for Nordfriese: Does the first scenario need a special > starting condition? Otherwise, you could just include the headquarters > starting condition from the tribes and get rid of the extra code.
Starting wares and workers are different from the default for both players. If I included headquarters.lua instead, I´d still have to call set_wares and set_workers, so there´s nothing gained by replacing it. -- https://code.launchpad.net/~widelands-dev/widelands/frisian_balancing/+merge/346488 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/frisian_balancing into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp