> Also a question for Nordfriese: Does the first scenario need a special
> starting condition? Otherwise, you could just include the headquarters
> starting condition from the tribes and get rid of the extra code.

Starting wares and workers are different from the default for both players. If 
I included headquarters.lua instead, I´d still have to call set_wares and 
set_workers, so there´s nothing gained by replacing it.
-- 
https://code.launchpad.net/~widelands-dev/widelands/frisian_balancing/+merge/346488
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/frisian_balancing into lp:widelands.

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