I changed the early attack warning as R M suggested, and the "out of bricks" 
hint now has a li_arrow for the constructionsite hint (also using this for the 
"out of reed" hint).

I also changed the aqua farm helptext note to omit the brickmaker and emphasise 
the clay pit.

> What is the reason for not triggering the rations objective while the gahter 
> materials objective is not done yet?

I changed the objective because it was said some time ago that a definite 
objective might be preferred here instead of having nothing. Plus, the player 
will be glad he has stockpiled these materials when he is told to build many 
buildings later. 
>From the player´s point of view, I dislike getting a clear objective like 
>"gather 30 granite" and then it is considered complete before I actually did 
>what was required because the story progresses. This should only happen in 
>corner cases, but not on purpose. And if this objective remains until done, it 
>will be pointless, as it is not relevant for anything.
-- 
https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910
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