Thanks for teaching the AI to play frisians :) 
Please do change the AI hints as you think best.

@Tibor: Regarding the micromanagement of experienced workers – would it be 
possible for AI to check frequently if there is a building with a vacant worker 
slot for a worker that cannot be created directly, and if there is another 
building where such a worker is occupying a worker slot for another worker 
type, then expel him from there ?
Frisians have a lot of workers who need experience, so this is a greater 
problem for the AI if it plays frisians than other tribes.

I also think the frisians could already be merged, and any problems (especially 
balancing) can be solved when they are found…
-- 
https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910
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