Thanks for teaching the AI to play frisians :) Please do change the AI hints as you think best.
@Tibor: Regarding the micromanagement of experienced workers – would it be possible for AI to check frequently if there is a building with a vacant worker slot for a worker that cannot be created directly, and if there is another building where such a worker is occupying a worker slot for another worker type, then expel him from there ? Frisians have a lot of workers who need experience, so this is a greater problem for the AI if it plays frisians than other tribes. I also think the frisians could already be merged, and any problems (especially balancing) can be solved when they are found… -- https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/frisians. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp