The proposal to merge lp:~widelands-dev/widelands/dynamic_tribe_loading into lp:widelands has been updated.
Commit Message changed to: Dynamic loading of the tribes' map objects and of custom scenario tribe objects: - Simplified tribes/init.lua: The tribe directory is now walked automatically, without the need of manually getting the load order right. Missing prerequisite map objects are parsed during postload. - If scripting/tribes/init.lua exists in a map, run it to load custom tribe objects when starting a new scenario. So far, only buildings are supported via a new function Tribes::add_custom_building{table} in lua_root. For more details, see: https://code.launchpad.net/~widelands-dev/widelands/dynamic_tribe_loading/+merge/329198 -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/dynamic_tribe_loading into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp