The proposal to merge lp:~widelands-dev/widelands/dynamic_tribe_loading into 
lp:widelands has been updated.

Commit Message changed to:

Dynamic loading of the tribes' map objects and of custom scenario tribe objects:

- Simplified tribes/init.lua: The tribe directory is now walked automatically, 
without the need of manually getting the load order right. Missing prerequisite 
map objects are parsed during postload.

- If scripting/tribes/init.lua exists in a map, run it to load custom tribe 
objects when starting a new scenario. So far, only buildings are supported via 
a new function Tribes::add_custom_building{table} in lua_root.

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/dynamic_tribe_loading/+merge/329198
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/dynamic_tribe_loading into lp:widelands.

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