See the positive side: You were able to compile the branch! ;-)

Seems like some kind of memory corruption though I am not sure where it is 
coming from. The line in GameHost indicates that the server crashed. What were 
you doing when it happened? Could it be that your network went offline (just a 
wild guess)?

Which bug in trunk do you mean? Random crashes or something network related? 
(The asio service does not exist in trunk but a similar problem could probably 
happen there, too.)


An unrelated question to whomever: I am a bit worried that Appveyor isn't 
saying anything. Is it just slow or does that mean that the code is still 
broken?
-- 
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