Review: Approve

Why does the description of this merge request sounds familiar? Strange... ;-)
But the diff looks good to me and the sounds are playing in-game so it seems to 
be alright.

I don't know much about cmake so I can't say much about moving widelands.h. Is 
there a real reason to move it or do you just think it belongs there? Anyway, 
it compiles so I guess its okay.


Only marginally related bugs (since they are about sound, but are already 
present in trunk): Sound effects does not care about high game speeds. With 
normal speed the woodcutter sound matches the graphic pretty well, with higher 
game speeds the sounds are even overlapping. And the sound of falling trees 
isn't played for each felled tree, but I guess this is intentional.
I guess the first one could be fixed in this branch but I don't see any reason 
against opening a new bug & branch for it.
-- 
https://code.launchpad.net/~widelands-dev/widelands/notifications_sound/+merge/318763
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