> The map get loaded without errors but the scripting does not work.

That is what i meant earlier. This is true for old scenarios as well: the one 
world lookup table will only fix names for savegames/maps packets that we 
control. The lua scripting serialized blob inside the loaded scenarios/games 
however is opaque to us and will have referenced these names as well 
potentially. this is beyond our control to fix and those games will break.

I think that is an acceptable risk since very few scenarios are out in the wild 
and as I said, I think we changed the API for b19 already in a non-backwards 
compatible manner. 
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1570086_unify_terrain_names/+merge/298572
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