GunChleoc has proposed merging lp:~widelands-dev/widelands/string-fixes into lp:widelands.
Commit message: Fixed editor tooltips and renamed "Noise height" to "Random height". Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1421942 in widelands: "Unified term for "Black" and "Wasteland"" https://bugs.launchpad.net/widelands/+bug/1421942 Bug #1487887 in widelands: "Translation missing in editor and in replay tooltip" https://bugs.launchpad.net/widelands/+bug/1487887 Bug #1530240 in widelands: "wrong text in the tribal encyclopedia for the battle ax" https://bugs.launchpad.net/widelands/+bug/1530240 Bug #1530398 in widelands: "Wrong text above marble mine" https://bugs.launchpad.net/widelands/+bug/1530398 Bug #1547909 in widelands: "Some strings in the editor cannot be translated" https://bugs.launchpad.net/widelands/+bug/1547909 For more details, see: https://code.launchpad.net/~widelands-dev/widelands/string-fixes/+merge/291335 The tooltips were creating issues with Slavic languages. I also renamed "Noise height" to "Random height" - I think the name was too technical. -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/string-fixes into lp:widelands.
=== modified file 'src/editor/ui_menus/tool_change_height_options_menu.cc' --- src/editor/ui_menus/tool_change_height_options_menu.cc 2016-04-06 17:27:10 +0000 +++ src/editor/ui_menus/tool_change_height_options_menu.cc 2016-04-08 07:36:16 +0000 @@ -22,8 +22,6 @@ #include <cstdio> #include <string> -#include <boost/format.hpp> - #include "base/i18n.h" #include "editor/editorinteractive.h" #include "editor/tools/increase_height_tool.h" @@ -52,16 +50,10 @@ { change_by_.set_tooltip( /** TRANSLATORS: Editor change height access keys. **/ - (boost::format(_("Use %s to increase, %s to decrease")) - /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/ - % _("Click") - /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/ - % _("Shift + Click")).str()); + _("Click on the map to increase, Shift + Click on the map to decrease terrain height")); set_to_.set_tooltip( /** TRANSLATORS: Editor set height access key. **/ - (boost::format(_("Use %s to set to this value")) - /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/ - % _("Ctrl + Click")).str()); + _("Ctrl + Click on the map to set terrain height")); change_by_.changed.connect (boost::bind === modified file 'src/editor/ui_menus/tool_change_resources_options_menu.cc' --- src/editor/ui_menus/tool_change_resources_options_menu.cc 2016-04-06 17:27:10 +0000 +++ src/editor/ui_menus/tool_change_resources_options_menu.cc 2016-04-08 07:36:16 +0000 @@ -68,17 +68,12 @@ { // Configure spin boxes change_by_.set_tooltip( - /** TRANSLATORS: Editor change resources access keys. **/ - (boost::format(_("Use %s to increase, %s to decrease")) - /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/ - % _("Click") - /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/ - % _("Shift + Click")).str()); + /** TRANSLATORS: Editor change rseources access keys. **/ + _("Click on the map to increase, " + "Shift + Click on the map to decrease the amount of the selected resource")); set_to_.set_tooltip( - /** TRANSLATORS: Editor set resources access key. **/ - (boost::format(_("Use %s to set to this value")) - /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/ - % _("Ctrl + Click")).str()); + /** TRANSLATORS: Editor set rseources access key. **/ + _("Ctrl + Click on the map to set the amount of the selected resource")); change_by_.changed.connect (boost::bind === modified file 'src/editor/ui_menus/tool_menu.cc' --- src/editor/ui_menus/tool_menu.cc 2016-04-06 09:23:04 +0000 +++ src/editor/ui_menus/tool_menu.cc 2016-04-08 07:36:16 +0000 @@ -64,7 +64,7 @@ pos.x += width + spacing; \ ADD_BUTTON("change_height", _("Change height")); - ADD_BUTTON("noise_height", _("Noise height")); + ADD_BUTTON("noise_height", _("Random height")); ADD_BUTTON("set_terrain", _("Terrain")); ADD_BUTTON("place_immovable", _("Immovables")); ADD_BUTTON("place_bob", _("Animals")); === modified file 'src/editor/ui_menus/tool_noise_height_options_menu.cc' --- src/editor/ui_menus/tool_noise_height_options_menu.cc 2016-04-07 06:06:42 +0000 +++ src/editor/ui_menus/tool_noise_height_options_menu.cc 2016-04-08 07:36:16 +0000 @@ -21,8 +21,6 @@ #include <cstdio> -#include <boost/format.hpp> - #include "base/i18n.h" #include "editor/editorinteractive.h" #include "editor/tools/decrease_height_tool.h" @@ -40,7 +38,7 @@ EditorNoiseHeightTool & noise_tool, UI::UniqueWindow::Registry & registry) : - EditorToolOptionsMenu(parent, registry, 300, 120, _("Noise Height Options")), + EditorToolOptionsMenu(parent, registry, 300, 120, _("Random Height Options")), noise_tool_(noise_tool), box_(this, hmargin(), vmargin(), UI::Box::Vertical, 0, 0, vspacing()), lower_(&box_, 0, 0, get_inner_w() - 2 * hmargin(), 80, @@ -60,16 +58,14 @@ UI::SpinBox::Type::kSmall) { lower_.set_tooltip( - /** TRANSLATORS: Editor noise height access keys. **/ - _("Click to set the height to a random value within the specified range")); + /** TRANSLATORS: Editor random height access key. **/ + _("Click on the map to set terrain height to a random value within the specified range")); upper_.set_tooltip( - /** TRANSLATORS: Editor noise height access keys. **/ - _("Click to set the height to a random value within the specified range")); + /** TRANSLATORS: Editor random height access key. **/ + _("Click on the map to set terrain height to a random value within the specified range")); set_to_.set_tooltip( - /** TRANSLATORS: Editor set hoise height access keys. **/ - (boost::format(_("Use %s to set to this value")) - /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/ - % _("Ctrl + Click")).str()); + /** TRANSLATORS: Editor set height access key. **/ + _("Ctrl + Click on the map to set terrain height")); lower_.changed.connect (boost::bind
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