Review: Needs Fixing

I couldn't trigger the crash anymore, but loading a smaller map after a big map 
the position in upper left corner isn't 0,0, it depends on the position of 
previous loaded map.

Resolution 800x600 (window mode)
Load "Wideworld", mapsize 384,256 scroll the map until position 263, 236 is in 
upper left corner
Load "Checkmate", mapsize: 96,96; Position in upper left corner is then 74,44; 
scroll until position 42,24 is in upper left corner
Load "Wideworld" -> position in upper left corner is 42,24

Loading a map in editor should always show the same "starting" area (position 
0,0 in upper left corner), imho.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1512151-load-small-map/+merge/290802
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