Hi, is it possible to know that previous send_player_* command was processed yet?
My AI can send these commands every 5 seconds, and it seems that first one is not executed and AI (not knowing this) sends another command. Then first one is executed, state of ship is changed and second one crashes the game, because f.e. ship is not in 'expedition' mode anymore. At least this might be one explanation of what is going on. Tibor
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