+1 :). I thought that the message boxes had this behaviour already (build in), but it seems like they are no unique windows, so this will not work out the way I hoped. So let's accept that there will be multiple dialogues possible. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1371062/+merge/238048 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1371062.
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