Thanks, that gave me a baseline to work from. -1 to adding buttons for the mountain value. In another game, this kind of thing confused the hell out of me, because I never knew which other values would change when I pressed a button. This way, the user knows that the mountains are the first value that gets changed when you change one of the other values. Until you hit 0% / 100% anyway. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1378801/+merge/237599 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1378801.
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