Thanks, that gave me a baseline to work from.

-1 to adding buttons for the mountain value. In another game, this kind of 
thing confused the hell out of me, because I never knew which other values 
would change when I pressed a button. This way, the user knows that the 
mountains are the first value that gets changed when you change one of the 
other values. Until you hit 0% / 100% anyway.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1378801/+merge/237599
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