I just found that in world/terrains/init.lua terrain types are defined with "is =" as green, including those that definitelly are not 'green'. Maybe the keyword was improperly picked? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1174075/+merge/235763 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1174075.
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