GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1344350 into lp:widelands.
Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1344350 in widelands: "Constructionsites/dismantlesites only show a dot instead of building image" https://bugs.launchpad.net/widelands/+bug/1344350 For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1344350/+merge/228379 Fixed image for partially constructed building -- https://code.launchpad.net/~widelands-dev/widelands/bug-1344350/+merge/228379 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1344350 into lp:widelands.
=== modified file 'src/logic/building.cc' --- src/logic/building.cc 2014-07-25 20:40:51 +0000 +++ src/logic/building.cc 2014-07-25 22:22:19 +0000 @@ -909,7 +909,7 @@ // animations of buildings so that the messages can still be displayed, even // after reload. const std::string& img = g_gr->animations().get_animation - (descr().get_ui_anim()).representative_image_from_disk().hash(); + (get_ui_anim()).representative_image_from_disk().hash(); std::string rt_description; rt_description.reserve (strlen("<rt image=") + img.size() + 1 + === modified file 'src/logic/building.h' --- src/logic/building.h 2014-07-20 13:00:05 +0000 +++ src/logic/building.h 2014-07-25 22:22:19 +0000 @@ -188,6 +188,10 @@ virtual int32_t get_size () const override; virtual bool get_passable() const override; + //Return the animation ID that is used for the building in UI items + //(the building UI, messages, etc..) + virtual uint32_t get_ui_anim() const {return descr().get_ui_anim();} + virtual Flag & base_flag() override; virtual uint32_t get_playercaps() const; === modified file 'src/logic/partially_finished_building.cc' --- src/logic/partially_finished_building.cc 2014-07-24 20:39:56 +0000 +++ src/logic/partially_finished_building.cc 2014-07-25 22:22:19 +0000 @@ -141,6 +141,17 @@ return caps; } +/* +=============== +Return the animation for the building that is in construction, as this +should be more useful to the player. +=============== +*/ +uint32_t Partially_Finished_Building::get_ui_anim() const +{ + return m_building->get_animation("idle"); +} + /* =============== === modified file 'src/logic/partially_finished_building.h' --- src/logic/partially_finished_building.h 2014-07-15 10:55:02 +0000 +++ src/logic/partially_finished_building.h 2014-07-25 22:22:19 +0000 @@ -49,6 +49,8 @@ virtual int32_t get_size() const override; virtual uint32_t get_playercaps() const override; + virtual uint32_t get_ui_anim() const override; + virtual void set_economy(Economy *) override; uint32_t get_nrwaresqueues() {return m_wares.size();} === modified file 'src/wui/buildingwindow.cc' --- src/wui/buildingwindow.cc 2014-07-25 13:45:18 +0000 +++ src/wui/buildingwindow.cc 2014-07-25 22:22:19 +0000 @@ -115,7 +115,7 @@ { UI::Window::draw(dst); - const Animation& anim = g_gr->animations().get_animation(building().descr().get_ui_anim()); + const Animation& anim = g_gr->animations().get_animation(building().get_ui_anim()); const Image* dark_frame = ImageTransformations::change_luminosity (&anim.representative_image(building().owner().get_playercolor()), 1.22, true);
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