GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1342563 into lp:widelands.
Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1342563 in widelands: "When choosing random tribe and castle village, the tribe can be guessed" https://bugs.launchpad.net/widelands/+bug/1342563 For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1342563/+merge/226981 Renamed a few strings for starting conditions -- https://code.launchpad.net/~widelands-dev/widelands/bug-1342563/+merge/226981 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1342563 into lp:widelands.
=== modified file 'tribes/atlanteans/scripting/sc00_headquarters_medium.lua' --- tribes/atlanteans/scripting/sc00_headquarters_medium.lua 2014-03-25 06:18:48 +0000 +++ tribes/atlanteans/scripting/sc00_headquarters_medium.lua 2014-07-16 09:20:42 +0000 @@ -7,7 +7,7 @@ set_textdomain("tribe_atlanteans") init = { - name = _ "Headquarters medium", + name = _ "Headquarters", func = function(plr, shared_in_start) local sf = wl.Game().map.player_slots[plr.number].starting_field === modified file 'tribes/atlanteans/scripting/sc01_castle_village.lua' --- tribes/atlanteans/scripting/sc01_castle_village.lua 2014-03-25 06:18:48 +0000 +++ tribes/atlanteans/scripting/sc01_castle_village.lua 2014-07-16 09:20:42 +0000 @@ -7,7 +7,7 @@ set_textdomain("tribe_atlanteans") return { - name = _ "Castle village", + name = _ "Fortified Village", func = function(plr, shared_in_start) local sf = wl.Game().map.player_slots[plr.number].starting_field === modified file 'tribes/barbarians/scripting/sc00_headquarters_medium.lua' --- tribes/barbarians/scripting/sc00_headquarters_medium.lua 2014-03-25 06:18:48 +0000 +++ tribes/barbarians/scripting/sc00_headquarters_medium.lua 2014-07-16 09:20:42 +0000 @@ -7,7 +7,7 @@ set_textdomain("tribe_barbarians") init = { - name = _ "Headquarters medium", + name = _ "Headquarters", func = function(player, shared_in_start) local sf = wl.Game().map.player_slots[player.number].starting_field === modified file 'tribes/barbarians/scripting/sc01_citadel_village.lua' --- tribes/barbarians/scripting/sc01_citadel_village.lua 2014-03-25 06:18:48 +0000 +++ tribes/barbarians/scripting/sc01_citadel_village.lua 2014-07-16 09:20:42 +0000 @@ -7,7 +7,7 @@ set_textdomain("tribe_barbarians") return { - name = _ "Citadel village", + name = _ "Fortified Village", func = function(plr, shared_in_start) local sf = wl.Game().map.player_slots[plr.number].starting_field === modified file 'tribes/empire/scripting/sc00_headquarters_medium.lua' --- tribes/empire/scripting/sc00_headquarters_medium.lua 2014-03-25 06:18:48 +0000 +++ tribes/empire/scripting/sc00_headquarters_medium.lua 2014-07-16 09:20:42 +0000 @@ -7,7 +7,7 @@ set_textdomain("tribe_empire") return { - name = _ "Headquarters medium", + name = _ "Headquarters", func = function(p, shared_in_start) local sf = wl.Game().map.player_slots[p.number].starting_field === modified file 'tribes/empire/scripting/sc01_castle_village.lua' --- tribes/empire/scripting/sc01_castle_village.lua 2014-03-25 06:18:48 +0000 +++ tribes/empire/scripting/sc01_castle_village.lua 2014-07-16 09:20:42 +0000 @@ -7,7 +7,7 @@ set_textdomain("tribe_empire") return { - name = _ "Castle village", + name = _ "Fortified Village", func = function(plr, shared_in_start) local sf = wl.Game().map.player_slots[plr.number].starting_field
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