Some comments to the comments - I didn't notive this until now :( Diff comments:
> === modified file 'maps/MP Scenarios/Island > Hopping.wmf/scripting/multiplayer_init.lua' > --- maps/MP Scenarios/Island Hopping.wmf/scripting/multiplayer_init.lua > 2014-03-25 06:18:48 +0000 > +++ maps/MP Scenarios/Island Hopping.wmf/scripting/multiplayer_init.lua > 2014-05-28 13:43:10 +0000 > @@ -239,6 +239,9 @@ > disable_unused_buildings() > > send_to_all(welcome_msg) > + -- set the objective with the game type for all players > + -- TODO change this to a broadcast once individual game objectives have > been implementes > + game.players[1]:add_objective("win_conditions", _"Rules", welcome_msg) > > for idx,plr in ipairs(game.players) do > run(function() run_island(plr, 1) end) > > === modified file 'maps/MP > Scenarios/Smugglers.wmf/scripting/multiplayer_init.lua' > --- maps/MP Scenarios/Smugglers.wmf/scripting/multiplayer_init.lua > 2014-03-25 06:18:48 +0000 > +++ maps/MP Scenarios/Smugglers.wmf/scripting/multiplayer_init.lua > 2014-05-28 13:43:10 +0000 > @@ -140,7 +140,9 @@ > end > > send_to_all(welcome_msg:format((ngettext("%i point", "%i points", > points_to_win)):format(points_to_win))) > - > + -- set the objective with the game type for all players > + -- TODO change this to a broadcast once individual game objectives have > been implementes > + game.players[1]:add_objective("win_conditions", _"Rules", > welcome_msg:format((ngettext("%i point", "%i points", > points_to_win)):format(points_to_win))) > > for idx,descr in ipairs(route_descrs) do > run(wait_for_established_route, descr) > > === modified file 'maps/Plateau.wmf/scripting/init.lua' > --- maps/Plateau.wmf/scripting/init.lua 2014-03-25 06:18:48 +0000 > +++ maps/Plateau.wmf/scripting/init.lua 2014-05-28 13:43:10 +0000 > @@ -22,6 +22,7 @@ > sleep(300) > > send_msg(briefing_1_the_forbidden_island) > + local o = add_obj(obj_forbidden_island) > > local map = wl.Game().map > while not p1:seen_field(map:get_field(5,8)) do sleep(2345) end > @@ -47,7 +48,8 @@ > scroll_smoothly_to(castle) > > send_msg(briefing_2_found_ancient_castle) > - local o = add_obj(obj_capture_ancient_castle) > + o.done = true Yes, because I am considering the initial objective as resolved - it's a "build up your basic economy" message. If you think it doesn't fit the scenario, I'm open to suggestions. > + o = add_obj(obj_capture_ancient_castle) > > -- Wait till we conquered the castle > while #p1:get_buildings"castle.atlanteans" < 1 do sleep(2345) end > > === modified file 'maps/Plateau.wmf/scripting/texts.lua' > --- maps/Plateau.wmf/scripting/texts.lua 2014-04-09 17:50:02 +0000 > +++ maps/Plateau.wmf/scripting/texts.lua 2014-05-28 13:43:10 +0000 > @@ -23,6 +23,19 @@ > return p1:add_objective(o.name, o.title, _obj(reflow(o.body)), o) > end > > +obj_forbidden_island = { > + name = "forbidden_island", > + title =_"The Forbidden Island", > + body = _( > +[[Finally! We have just taken our first step towards victory! ]] .. Not each sentence - I keep logical blocks. If I cange thos now, we will break all translations again anyway. > +[[Last night, we landed on the forbidden island and defeated the few guards > that were watching the ]] .. > +[[north-western part of the island. ]] .. > +[[I am quite sure that none of the other warlords has detected us so far, ]] > .. > +[[so we should keep quiet and build up our infrastructure. Soon we will be > strong enough to raid their positions.]]), > +} > + > + > + > obj_capture_ancient_castle = { > name = "capture_ancient_castle", > title =_ "Capture the Ancient Castle", > > === modified file 'scripting/win_condition_functions.lua' > --- scripting/win_condition_functions.lua 2013-08-07 16:58:48 +0000 > +++ scripting/win_condition_functions.lua 2014-05-28 13:43:10 +0000 > @@ -125,3 +125,19 @@ > wl.game.report_result(p, 0, make_extra_data(p, wc_name, wc_ver, > extra)) > end > end > + > + > +-- RST > +-- .. function:: broadcast_objective(plrs, header, msg, body) > +-- > +-- :arg plrs: This should be wl.Game().players > +-- :arg name: A unique name for the objective Which table? I am creating a new objective here and giving it a name, how would I get that objective name magically out of a table? > +-- :arg title: The title to be displayed for the objective > +-- :arg body: The content text to be displayed for the objective > +-- > +-- broadcast an objective to all players > +-- technically, it is assigned to player1, because all players will see > all objectives > +function broadcast_objective(plrs, name, title, body) > + plrs[1]:add_objective(name, title, body) > +end > + > > === modified file 'scripting/win_conditions/00_endless_game.lua' > --- scripting/win_conditions/00_endless_game.lua 2014-03-25 06:18:48 > +0000 > +++ scripting/win_conditions/00_endless_game.lua 2014-05-28 13:43:10 > +0000 > @@ -18,7 +18,8 @@ > func = function() > local plrs = wl.Game().players > > - broadcast(plrs, wc_name, wc_desc) > + -- set the objective with the game type for all players > + broadcast_objective(plrs, "win_condition", wc_name, wc_desc) > > -- Iterate all players, if one is defeated, remove him > -- from the list, send him a defeated message and give him full > vision > > === modified file 'scripting/win_conditions/01_defeat_all.lua' > --- scripting/win_conditions/01_defeat_all.lua 2014-03-25 06:18:48 > +0000 > +++ scripting/win_conditions/01_defeat_all.lua 2014-05-28 13:43:10 > +0000 > @@ -18,7 +18,8 @@ > func = function() > local plrs = wl.Game().players > > - broadcast(plrs, wc_name, wc_desc) > + -- set the objective with the game type for all players > + broadcast_objective(plrs, "win_condition", wc_name, wc_desc) > > -- Iterate all players, if one is defeated, remove him > -- from the list, send him a defeated message and give him full > vision > > === modified file 'scripting/win_conditions/02_collectors.lua' > --- scripting/win_conditions/02_collectors.lua 2014-03-25 06:18:48 > +0000 > +++ scripting/win_conditions/02_collectors.lua 2014-05-28 13:43:10 > +0000 > @@ -22,6 +22,10 @@ > name = wc_name, > description = wc_desc, > func = function() > + local plrs = wl.Game().players > + > + -- set the objective with the game type for all players > + broadcast_objective(plrs, "win_condition", wc_name, wc_desc) > > -- Simple flowing text. One Paragraph > local function p(s) > @@ -167,12 +171,6 @@ > sleep(1000) > > local remaining_time = 60 * 4 > -local plrs = wl.Game().players > - > --- send a message with the game type to all players > -for idx, p in ipairs(plrs) do > - p:send_message(wc_name, wc_desc) > -end > > -- Endless loop > while true do > > === modified file 'scripting/win_conditions/03_territorial_lord.lua' > --- scripting/win_conditions/03_territorial_lord.lua 2014-03-25 06:18:48 > +0000 > +++ scripting/win_conditions/03_territorial_lord.lua 2014-05-28 13:43:10 > +0000 > @@ -21,6 +21,10 @@ > name = wc_name, > description = wc_desc, > func = function() > + local plrs = wl.Game().players > + > + -- set the objective with the game type for all players > + broadcast_objective(plrs, "win_condition", wc_name, wc_desc) > > -- Get all valueable fields of the map > local fields = {} > @@ -50,12 +54,6 @@ > local candidateisteam = false > local remaining_time = 10 -- (dummy) -- time in secs, if == 0 > -> victory > > - -- Find all valid players > - local plrs = wl.Game().players > - > - -- send a message with the game type to all players > - broadcast(plrs, wc_name, wc_desc) > - > -- Find all valid teams > local teamnumbers = {} -- array with team numbers > for idx,p in ipairs(plrs) do > > === modified file 'scripting/win_conditions/03_territorial_time.lua' > --- scripting/win_conditions/03_territorial_time.lua 2014-03-25 06:18:48 > +0000 > +++ scripting/win_conditions/03_territorial_time.lua 2014-05-28 13:43:10 > +0000 > @@ -26,6 +26,10 @@ > name = wc_name, > description = wc_desc, > func = function() > + local plrs = wl.Game().players > + > + -- set the objective with the game type for all players > + broadcast_objective(plrs, "win_condition", wc_name, wc_desc) > > -- Get all valueable fields of the map > local fields = {} > @@ -58,12 +62,6 @@ > local candidateisteam = false > local remaining_time = 10 -- (dummy) -- time in secs, if == 0 > -> victory > > - -- Find all valid players > - local plrs = wl.Game().players > - > - -- send a message with the game type to all players > - broadcast(plrs, wc_name, wc_desc) > - > -- Find all valid teams > local teamnumbers = {} -- array with team numbers > for idx,p in ipairs(plrs) do > > === modified file 'scripting/win_conditions/04_wood_gnome.lua' > --- scripting/win_conditions/04_wood_gnome.lua 2014-03-25 06:18:48 > +0000 > +++ scripting/win_conditions/04_wood_gnome.lua 2014-05-28 13:43:10 > +0000 > @@ -21,10 +21,10 @@ > name = wc_name, > description = wc_desc, > func = function() > - local plrs = wl.Game().players > + local plrs = wl.Game().players Do you use spaces or tabs for Lua? I'm always a bit confused as to what I'm actually supposed to use > > - -- send a message with the game type to all players > - broadcast(plrs, wc_name, wc_desc) > + -- set the objective with the game type for all players > + broadcast_objective(plrs, "win_condition", wc_name, wc_desc) > > local remaining_time = 4 * 60 -- 4 hours > > > === modified file 'scripting/win_conditions/05_endless_game_fogless.lua' > --- scripting/win_conditions/05_endless_game_fogless.lua 2014-03-25 > 06:18:48 +0000 > +++ scripting/win_conditions/05_endless_game_fogless.lua 2014-05-28 > 13:43:10 +0000 > @@ -18,7 +18,8 @@ > func = function() > local plrs = wl.Game().players > > - broadcast(plrs, wc_name, wc_desc) > + -- set the objective with the game type for all players > + broadcast_objective(plrs, "win_condition", wc_name, wc_desc) > > -- reveal the whole map for every player > local game = wl.Game() > > === modified file 'src/logic/cmd_queue.h' > --- src/logic/cmd_queue.h 2014-05-11 12:29:55 +0000 > +++ src/logic/cmd_queue.h 2014-05-28 13:43:10 +0000 > @@ -22,6 +22,7 @@ > > #include <memory> > #include <queue> > +#include <stdint.h> > > #include "logic/queue_cmd_ids.h" > > > === modified file 'src/wui/interactive_player.cc' > --- src/wui/interactive_player.cc 2014-05-27 11:01:15 +0000 > +++ src/wui/interactive_player.cc 2014-05-28 13:43:10 +0000 > @@ -155,10 +155,7 @@ > } > > m_toolbar.add(&m_toggle_help, UI::Box::AlignLeft); > - if (not scenario) > - m_toggle_objectives.set_visible(false); > - else > - m_toolbar.add(&m_toggle_objectives, UI::Box::AlignLeft); > + m_toolbar.add(&m_toggle_objectives, UI::Box::AlignLeft); > m_toolbar.add(&m_toggle_message_menu, UI::Box::AlignLeft); > > set_player_number(plyn); > -- https://code.launchpad.net/~widelands-dev/widelands/bug-1322473/+merge/221235 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1322473. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp