I think resizing with keeping the aspect ratio is the way to go. The menu 
pictures we have right now have been created in the same way. Basically 
something like:

double ratio = 32. / std::max(image_w, image_h);
resize(image_w * ratio, image_h * ratio);
-- 
https://code.launchpad.net/~widelands-dev/widelands/buildicon_playercolors/+merge/211184
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