I had only this version file and the worries of SirVer, expressed in the bug 
discusssion, in mind while making the _compatibility flag.

I agree that a global forward compatibility handling would be useful, even for 
savegames, but that would require one additional processing layer to saving and 
loading. Since slowing down saving harms playing experience, I won't even start 
anything like that despite I in a way would like to.

Maybe the discussion should continue in bug #1210892 page?
-- 
https://code.launchpad.net/~widelands-dev/widelands/map_revision_data/+merge/184940
Your team Widelands Developers is subscribed to branch 
lp:~widelands-dev/widelands/map_revision_data.

_______________________________________________
Mailing list: https://launchpad.net/~widelands-dev
Post to     : widelands-dev@lists.launchpad.net
Unsubscribe : https://launchpad.net/~widelands-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to