I had only this version file and the worries of SirVer, expressed in the bug discusssion, in mind while making the _compatibility flag.
I agree that a global forward compatibility handling would be useful, even for savegames, but that would require one additional processing layer to saving and loading. Since slowing down saving harms playing experience, I won't even start anything like that despite I in a way would like to. Maybe the discussion should continue in bug #1210892 page? -- https://code.launchpad.net/~widelands-dev/widelands/map_revision_data/+merge/184940 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/map_revision_data. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp