> should I use the font specified in the game option everywhere? I think it 
> makes sense. Especially since, as for now, all widgets use the same font in 
> all places - no special font in ui_fsmenu is used anymore.

That would be a good thing, yes. I would However keep special font where 
explicitly defined (e.g. Widelands.ttf used for "Widelands")

Maybe it would be good to add a <rt text-style=sans / serif> in the long term 
and make sans and serif selectable? - than we could get rid of almost all 
explicite font definitions (but maybe Widelands.ttf) as the font renderer would 
set the appropriate font connected to sans resp. serif - but well I am getting 
off topic sorry - this should go to a bug report / wishlist item
-- 
https://code.launchpad.net/~widelands-dev/widelands/fh1/+merge/177228
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