> should I use the font specified in the game option everywhere? I think it > makes sense. Especially since, as for now, all widgets use the same font in > all places - no special font in ui_fsmenu is used anymore.
That would be a good thing, yes. I would However keep special font where explicitly defined (e.g. Widelands.ttf used for "Widelands") Maybe it would be good to add a <rt text-style=sans / serif> in the long term and make sans and serif selectable? - than we could get rid of almost all explicite font definitions (but maybe Widelands.ttf) as the font renderer would set the appropriate font connected to sans resp. serif - but well I am getting off topic sorry - this should go to a bug report / wishlist item -- https://code.launchpad.net/~widelands-dev/widelands/fh1/+merge/177228 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fh1. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp