Hello Chuck,

thanks for your comment.

I also think that the white frame color is not the best solution, but I have to 
admit that the cyan one looks really ugly. ;-)

I would also prefer the red one followed by the green one. But maybe also the 
yellow one would be possible: that's not so eye-catching as the red/green ones, 
but still a little bit different to the white roads. That could be already 
different enough to not confuse the player.

But let's wait what the other guys say about that. :-)

Regarding your aspect ratio question:
yes that are really screenshots (no mock-ups) and that's also the correct 
ratio. But no, I don't have such a monitor, Widelands ran in 800x600 Pixel 
resolution for testing and making these screenshots. The reason why the display 
area is a vertical (instead of a horizontal) rectangle in the mini-map is that 
a map field is defined with a width of 64 pixels and a height of only 32 pixels 
in Widelands. That results in this display ratio of the map.

Best regards
Andreas
-- 
https://code.launchpad.net/~ab-tools/widelands/minimap/+merge/27998
Your team Widelands Developers is requested to review the proposed merge of 
lp:~ab-tools/widelands/minimap into lp:widelands.

_______________________________________________
Mailing list: https://launchpad.net/~widelands-dev
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~widelands-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to